Changelog

v1.4.0

Features

  • New cue automation system, allowing users to create and recall cues with sources and active acoustics room presets. Fine tune cues with fade curves and custom triggers. Cues are grouped into sequences, allowing for more complex automation.
  • Expanded OSC commands to allow for various functions such as source naming, gain, mute, space sends, and cue playback.
  • Ability to drop temporary SPL readouts on the mapping window by holding the ALT key (Windows) or Option key (MacOS) while clicking on the surface to place a readout. To remove all readouts, hit the ESC key.
  • Added "Click to position" button on Probes window for quick and easy probe dropping.
  • (Windows) codesigned binaries (eliminates security alerts on windows).
  • (MacOS) Sequoia networking support.
  • New login flow using native OS browser so users can use password managers for logging in.
  • File Associations for project files. This allows you to now open a project by clicking on the file in your file system, and Fulcrum One will open it as expected.
  • The One Welcome Screen is no longer required to stay open, and will close when opening or starting a project file. To re-show the Welcome Screen, simply click "Show Welcome Screen" from the app menu.
  • (MacOS) Application stays open now even with all windows closed, following standard MacOS application behavior. To Quit Fulcrum One, simply choose Quit from the application menu. If the App is running and no windows are open, clicking the App icon in the tray will open the Welcome Screen.
  • (MacOS) One no longer exits the application with unsaved changes when choosing quit from the app menu.
  • Source gain and mute is now controllable inside Fulcrum One, so external mixers are no longer required.
  • Sources can now be directly routed to active acoustics rooms, allowing for simpler operation or operation without an external mixer.
  • Panning modes have also been added to localize sources to acoustic emitters. Panning can be set manually or can automatically adjust with source movement.
  • All projects now save with the file extension .f1p to avoid conflicts with other programs.
  • Ability to reverse model faces when importing or individually for simple compatibility with other programs.

Bug Fixes

  • Fixed stuck mapping SPL readouts on large models.
  • Fixed issue where login sessions would not persist between app restarts.
  • Fixed mapping shadowing issue where hidden models or hidden layers were affecting shadowing.
  • Side panels get stuck hidden if shrunk all the way in; added minimum widths to both side panels to fix this.
  • Fixed issue where network would loose sync when adjusting engine properties or settings.
  • Fixed issue where project would re-synthesize unnecessarily.
  • Fixed issue where selecting a different crossover type would unselect the order if not supported. Now defaults to last available order.

Miscellaneous Tasks

  • Improved UI event dispatch system allowing for more precise updates and faster response times.
  • Major performance improvements to the DSP and core audio processing system.
  • This release also includes many other various bug fixes and improvements not listed here.

v1.3.0

Features

  • Active Bass Control calibration and monitoring available
  • Expanded processor firmware update, OS and DSP engine management capabilies
  • Expanded DSP toolset including output FIR and limiter control
  • Support for both 2D- and 3D-native object-based mixing algorithms
  • Object-based mixing image width controls and ability to override OBM parameters per loudspeaker
  • Enhanced support for designing and deploying steered arrays

Bug Fixes

  • Layer mapping offset not working
  • Material table styling not supporting light mode
  • Speaker CSV export doesn't show custom names
  • Empty coefficients for materials not allowing project to load
  • Meters showing when project is disconnected from processor
  • (Windows) UDP binding issues
  • Network dispatch issues where project would experience out of sync errors
  • Pushing a project to the processor causes the DSP to stop working
  • Matrix input counts incorrect
  • 3D object scaling data fields showing 0-1 instead of 0-100 percent
  • Bug with Save-as function for Windows installations
  • Mapping crash when using groups
  • Software not starting when no network interfaces are available
  • Login state not staying cached when offline
  • Sources not showing meters on initial input patch
  • Source wizard causing network sync errors
  • Source wizard failing if ending input not specified
  • Various minor bug fixes and stability improvements

Miscellaneous Tasks

  • Improved coefficient interpolation for materials
  • Increased network traffic stability and checks to reduce out of sync errors
  • Added safeguards to speaker library downloads to discard invalid or incomplete data if network connection is interrupted
  • Output channels with bypassed processing reset to normal processing when loudspeaker type is changed
  • Optimized the application of delays on the DSP for object-based mixing
  • Restructured groups for faster performance and improved responsiveness with connected processors
  • Added various input field minimum, maximum, and default values throughout application

v1.2.2

Features

  • (Windows) Integrated app menu bar

Bug Fixes

  • Fix offset mapping planes not showing at correct height
  • Selecting range of speakers selects array members
  • Deleting groups causes undefined behavior with speakers
  • Unable to solo a group that contains arrays
  • Unable to mute a group that contains arrays
  • Shadowed map surfaces causes mapping color scale not to update consistently
  • Click events not working on some elements in the 3D Mapping view
  • (Windows) White screen showing on start
  • (Windows) Library images not loading for some speaker items

Miscellaneous Tasks

  • Rendering engine performance improvements
  • Larger outline for selected face edges to enhance visibility
  • Updated engine settings to reflect latest product enhancements
  • Updated mapping legend margins to better support different window sizes

v1.2.1

Bug Fixes

  • Fixed missing Sketchup DLL error on first time install

v1.2.0

Features

  • Venueflex Processor Integration
  • Statistical Acoustics modeling capability
  • Blacktrax Integration
  • OSC Integration
  • Improved Object Based Mixing UI
  • Improved Active Acoustics UI
  • Layers now accesible on right hand sidebar for better workflow
  • Improved Meters with level details
  • Loudspeaker mute icons now flash if group is muted
  • Material Library included for acoustical modeling
  • Various other small UI edits

Bug Fixes

  • Fix input meters not showing on crosspoints correctly
  • Fix input meters not showing on channel strips correctly
  • Fix issue where deleting groups causes assigned speakers to not map correctly
  • Fix DSP interruptions with large project changes
  • Room acoustics synthesis occurring excessively and not cancelling with new changes
  • Fixed deleting materials that were assigned to surfaces causing undefined behavior

v1.1.0

Features

  • Support for importing and exporting DXF files
  • System alerts on potentially excessive numbers of faces when importing DXF and Sketchup files
  • Support for steered arrays

Bug Fixes

  • Fixed mapping shadowing bug when using auto-splay on arrays
  • Fixed mapping shadowing bug when changing orientation of objects
  • Fixed missing alert when overwriting an existing project file on save
  • Fixed camera home button disappearing
  • Fixed camera home button appearing on top of certain menus
  • Fixed excessive triggers of mapping recalculation
  • Fixed Tooltips getting stuck behind UI elements
  • Fixed mapping failure on large number of surfaces
  • Fixed mapping calculations fail to recalculate after adding new array members
  • Fixed dropping Sketchup file on window triggered import across all open projects

Miscellaneous Tasks

  • Removed Sketchup orient faces option
  • Added loading state to Sketchup import button
  • Added Sketchup import to menubar

Performance

  • Improved render engine performance on large models

v1.0.0

First public release

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